Nearly all of the work for this update went exclusively into new content, so the changelog is pretty tiny this time around. That said, there is still about 2 hours of new content depending on your reading speed and whether or not you count all the optional/repeatable stuff, and nearly 100 new renders.
Sorry in advance if there are any bugs, but hopefully any bugs in here will be less egregious than some of the bugs last year's Freeze update had.
The build is currently available to Patrons, and since by some miracle of compression I'm still just below the 1GB mark, also available on itch.io.
Anyway, here's your tiny changelog:
The second interlude story release, and the second Freeze update.
- Includes a new trophy, an updated winter version of the Estate, and 7 new scenes.
Updated Melissa’s repeatable Freeze event to be clearer about leaving with her.
Updated certain Freeze events to prevent activation while the player is on the mansion’s balcony.
Updated Katrina’s status screen ‘nickname’ for consistency.
Fixed a bug where Quinn’s Freeze dialogue with Alice may not occur correctly.
Various minor dialogue and map fixes and updates.
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