Most of v0.8.1 will effectively be v0.8's post-game. If you've played through Baleflight Manor, you know that some of the actions you did or did not take during the earlier parts of the game finally have some consequences. These consequences are not singular, and there are things to do and acknowledge now that these consequences have come to pass. They aren't exactly world-shattering story upheavals, but there's a lot to give at least a little bit of attention to.
Most of that has now been completed, meaning v0.8.1 will soon be entering testing for release on November 18th. But not before I finally put in some long overdue features.
First, the trophy hint system. There was originally going to be an event leading up to unlocking it, but after about 30 hours of building, rendering, writing, rewriting, re-rendering, and rebuilding the whole thing, it just... Didn't work. So the hint system will be in place as of v0.8.1, but it will be missing some content. I'm probably much more upset than you are at this.
There's also new content for Quinn and the library that I've been meaning to put in place for the last several updates. Books that existed outside the home Estate are now in your library, new books have been written and added to your library, and Quinn has been updated to acknowledge her personal connection to the events that transpired in and around Clannestad.
Plus a bunch of smaller updates that you'll learn about when the change log goes up. Most of it isn't too big, but it's all stuff I should've had done a long time ago, and there's at least one new thing that's just a bit of fun that I wanted to include.
I hope you appreciate the extra attention to detail. It should also give you a bit more to explore and read for those of you that enjoy my world building.
Next week I should finally be ready to share some information regarding my next demo project, the survival horror dating sim hybrid.
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