We did it. We got there.
Hopefully there's less crunch time in my future...
This update isn't exactly what I wanted it to be, but if this was horseshoes or hand grenades, it'd be close enough to count. I'm still happy with it. I hope you are, too.
One thing to call out - there is apparently a bug somewhere that could stop you from getting Trophy 9. The new bookshelves in Baleflight Manor use a new scripting layout that will award you the trophy if you've encountered this bug. This scripting will be applied to more bookshelves elsewhere in a future update so that the bug is less of an issue, and an additional fix will be implemented. I just didn't have the time to get to it for this build.
I rambled enough in the End of Version message, so I'll keep the post here nice and short. Download links will be out to Patrons once uploads have finished, and up on other (paid) platforms tomorrow. Here's the changelog:
v0.8
The first interlude story release, and the second Haunt update
- Includes 3 new areas to explore, consisting of more than 50 new maps, a new trophy, and a new party member.
Added the remaining pieces of the pregnancy system, including Deirlinn’s childbirth event.
Fixed a bug that would place the player in the wrong version of their Estate yard.
Updated Kala’s chat dialogue to be different after the ground floor east wing opens.
Updated Quest Tracking to include the new interlude content.
Updated the description of Silk Dusting Rag so it is no longer cut off.
Updated Teely to send the player to the correct version of the Estate after the interlude remodel.
Updated Quest Tracking to not mention the Love Shack after obtaining the “Toy” Box.
Updated Lothario in his Estate so he’s consistent with the interlude’s events.
Updated Phoebe to have different dialogue after completing interlude events prior to the Haunt.
Updated Driving Strike to give more SP on hit.
Removed the previous End of Version message.
Various minor dialogue updates.
No comments:
Post a Comment