Despite my best efforts, reality seems to be conspiring against me to push the release of v0.19 back.
While all of the usual Freeze things are very likely going to be complete by Friday - Freeze events, chat options, special interactions, bonus events, all the new renders and animations, etc. - it's looking like the new story bit won't be. It'd be too much of a scramble trying to force it to happen, and it'd leave next to no time to do any kind of polishing or bug hunting.
A part of me wants to push the story bit into v0.20, or even v0.19.1, so that I can include the cult segment and end the Freeze in tandem with the story segment, but that would make for an extremely small update if I didn't also include something like the next round of affection quests. Doing that feels like asking for more delays between now and the end of the story, so I think it's in my best interest to swallow my pride and deal with the delay on v0.19.
I'm still not going to put an official release date on anything, because June and Chloe's bonus objectives are really unique, which of course is leading to some design difficulty. It isn't an insurmountable amount of difficulty by any means, but it's still enough that it's slowing me down more than I'd like. I also haven't really touched Cumhaill yet, and there are a few mechanics I'd like to finally include alongside the story revelations, so it's hard to say how much work is actually left to do. I still would really prefer to get v0.19 into early access before the end of the year, so that's still the goal, but we'll see how it goes.
The silver lining to all of this is that I don't need to go reaching for a lore post or anything for Friday's Patreon (and Subscribestar) post. As counter-intuitive as it is, it really feels like the best course of action is to take things however they come and putting out a near-complete test build. If all goes well, I'll then be able to get v0.19 complete and even have some time to go bug hunting. I've been less active in places other than Patreon and Discord than I'd really like to be lately, so I'm sure there are a number of bug reports out there that I haven't seen yet.
I just hope the last two posts of the year will be a little more positive. Or, failing that, that 2025 goes a little better. I'm still excited about finishing the story of Maids & Masters and then fully completing the game, and there are still cool things that I'm a part of happening that I want to talk about, but these past few weeks have been a little heavy on burnout for my liking. I really want to go back to being constantly flabbergasted that I get to do this at all, because I still love doing it and I still think it's extremely cool.